Professor Maxwell's VR Atlas - Virtual Reality Kids Science Kit, Book and Interactive Geography STEM Learning World Travel Activity Set (New Edition)
IDR 1507461
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The ultimate immersive VR/AR learning experience with a comprehensive, interactive, illustrated world atlas that combines world travel with hands-on projects and activities, making it the most comprehensive learning toy on the planet!
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Rincian Produk
| Item Weight | 1.5 lbs (680 grams) |
Who Should Buy?
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Curious Kids
Ideal for children who are eager to learn about geography and science in an engaging, interactive format.
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Homeschoolers
A valuable resource for parents homeschooling their children, offering an immersive supplement to traditional learning materials.
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STEM Enthusiasts
Perfect for young learners interested in science, technology, engineering, and math, promoting critical thinking and exploration.
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Older Students
May not cater to the advanced learning needs of older students who require deeper academic content.
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Screen-Averse Kids
Not suitable for children who are resistant to using screens or virtual technology as a learning tool.
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Budget-Conscious Buyers
Could be considered expensive for families seeking low-cost educational materials without interactive elements.
DESKRIPSI PRODUK
Professor Maxwell's VR Atlas - Virtual Reality Kids Science Kit, Book and Interactive Geography STEM Learning World Travel Activity Set (New Edition)
Tanya & Jawab Pelanggan
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pertanyaan:
What is included in the Professor Maxwells VR Atlas kit?
menjawab: The Professor Maxwells VR Atlas kit includes an engaging virtual reality headset, a comprehensive educational book, and a variety of interactive geography activities. This combination allows children to explore different countries and cultures through immersive VR experiences, enhancing their understanding of geography and science. Designed for children, the activities promote learning through fun and exploration, encouraging curiosity about the world while developing critical thinking skills. -
pertanyaan:
Is the VR Atlas suitable for all ages?
menjawab: The VR Atlas is primarily designed for children aged 6 to 12 years. The content is tailored to be age-appropriate, ensuring that kids can effectively engage with the material. However, younger children may require adult supervision for optimal use. The interactive nature of this kit also makes it a great option for family activities or classroom settings, where older siblings, parents, or teachers can enhance the learning experience along with the kids. -
pertanyaan:
How does the virtual reality aspect enhance learning?
menjawab: The virtual reality feature of the Professor Maxwells VR Atlas transforms traditional learning into an engaging experience. By immersing children in 3D environments, they can explore places they learn about, which helps solidify information. This interaction allows for better retention of geographical facts and cultures as children 'visit' landmarks and regions in a hands-on manner, making learning more effective and exciting. -
pertanyaan:
Does the kit require any additional equipment?
menjawab: The Professor Maxwells VR Atlas kit comes with all the necessary equipment, including the VR headset. However, it is recommended to have a compatible smartphone to run the VR app, which provides the immersive experiences. Most modern smartphones are compatible, making it accessible for many families. This setup allows users to dive into an interactive learning adventure without the need for extra purchases, keeping the experience streamlined. -
pertanyaan:
Can this kit be used for educational purposes in schools?
menjawab: Absolutely! The Professor Maxwells VR Atlas kit is an excellent resource for educational settings. Teachers can incorporate it into geography or science lessons, allowing students to learn while experiencing virtual field trips. The interactive activities can foster group collaboration and engage students in a way traditional methods may not. This makes it a fantastic tool for lessons that aim to inspire creativity and curiosity about the world. -
pertanyaan:
What are the primary educational benefits of this kit?
menjawab: The primary educational benefits of the Professor Maxwells VR Atlas kit include enhanced engagement, improved critical thinking skills, and geographical literacy. By navigating through virtual environments, children develop a deeper understanding of different cultures and Indonesia landmarks. The interactive nature of the activities encourages kids to ask questions, explore answers, and gain confidence in their knowledge. This kit promotes practical learning that aligns with modern educational standards in STEM. -
pertanyaan:
Can children interact with the contents of the kit on their own?
menjawab: Children can certainly use the Professor Maxwells VR Atlas kit independently, although some guidance may be beneficial for younger users. The activities are designed to be intuitive, fostering autonomous exploration. Parents or educators can provide support initially, but kids will likely feel empowered as they navigate the material themselves, boosting their self-esteem and problem-solving skills in the process! -
pertanyaan:
Is there an app required to fully utilize the VR kit?
menjawab: Yes, a specific app is required to maximize the experience with the Professor Maxwells VR Atlas kit. This app is compatible with most smartphones and allows children to access a wealth of interactive content and virtual reality experiences. Through the app, users can explore diverse geographical locations and cultures, making the learning experience not only informative but also engaging and memorable. -
pertanyaan:
What makes this kit different from other science kits available?
menjawab: What sets the Professor Maxwells VR Atlas apart is its focus on immersive virtual reality experience combined with engaging learning activities. Unlike traditional science kits that may offer static experiments, this kit facilitates interactive learning by placing kids in a 3D world, enriching their geography and science knowledge through exploration. This unique blend of technology and education transforms the way children learn about the world around them. -
pertanyaan:
Where can I buy Professor Maxwells VR Atlas - Virtual Reality Kids Science Kit in Indonesia?
menjawab: You can purchase the Professor Maxwells VR Atlas - Virtual Reality Kids Science Kit from Ubuy, which offers a reliable platform for securing this innovative educational tool. Ubuy provides access to a variety of products, making it convenient for customers in Indonesia to find and order the kit for their children. With Ubuy, you can enhance your child's learning experience while enjoying a hassle-free shopping journey.
Abacus Brands Science Kits & Toys Editorial Review
The product has garnered mixed reviews, emphasizing both its educational value and its limitations in terms of engagement. Many customers highlight that the kit serves as a fantastic teaching tool, particularly for younger children. Grandparents report their grandchildren's excitement and enjoyment while using the product. The activities included in the kit appeal to the imaginative and inquisitive nature of kids and present a variety of STEM projects that can come in handy for homeschooling families. Some parents and grandparents appreciate the hands-on experience and the inclusion of a VR headset, which adds an element of modern technology to the learning process. However, a few users have found the content to be somewhat shallow or too touristic. They note that while the kit is designed for children aged around 8 and up, it can effectively cater to even younger kids with adult supervision. While many users are pleased with the assortment of activities offered, there are also dissenting voices who describe the product as gimmicky and suggest that some children may tire of it more quickly than anticipated. Overall, the product appears to be an engaging educational tool that is well-received by many, particularly those looking to incorporate STEM learning at home. **
Customer Reviews & Ratings
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5 bintang
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4 bintang
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3 bintang
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Pro
- Offers a variety of engaging STEM activities.
- Enhances learning and educational experiences for children.
- Suitable for both independent play and guided activities with adult supervision.
- Many children find the virtual activities enjoyable and exciting.
Kontra
- Content may be perceived as shallow or limited in depth.
Product Price History
Informasi penting
- Batasan : Untuk produk yang dikirim secara internasional, harap diperhatikan bahwa garansi pabrik mungkin tidak berlaku; pilihan layanan pabrikan mungkin tidak tersedia; manual produk, instruksi, dan peringatan keselamatan mungkin tidak tersedia dalam bahasa negara tujuan; produk (dan material penyerta) mungkin tidak dirancang sesuai standar, spesifikasi, dan persyaratan pelabelan negara tujuan; dan produk mungkin tidak sesuai dengan voltase negara tujuan dan standar kelistrikan lainnya (memerlukan penggunaan adaptor atau konverter jika tersedia). Penerima bertanggung jawab untuk memastikan bahwa produk tersebut dapat diimpor secara sah ke negara tujuan. Saat memesan dari Ubuy atau afiliasinya, penerima tercatat sebagai importir dan harus mematuhi semua hukum dan peraturan negara tujuan.
- Tidak semua produk yang terdaftar di Ubuy sedang dijual, karena Ubuy adalah mesin pencari global. Produk tunduk pada peraturan ekspor/perdagangan.
IDR 1507461
Pesan sekarang dan dapatkan kira-kira pada Rabu, Juni 24
This item is not restrict in my country.(Please click on above link if this item is not restrict in your country, So our team will review and allow.)
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Fitur & Manfaat
- Interactive world atlas with landmarks, destinations, cities, cultures, and activities in virtual reality.
- Pages come alive in AR and VR, triggering hotspots for deeper exploration and hands-on projects like Origami.
- Explores history, science, topography, tallest buildings, longest bridges, population, currencies, and local languages of countries.
- Comes with hands-free goggles for immersive experience, works with any smartphone through a mobile app.
- Kit includes 3D puzzles, a scratch map, passport, stamps, and various games for tangible and digital learning environment.