0 ratings
Modern MSX BASIC Game Development: Build retro games in MSX BASIC using modern tools
Barang #: 138080893

Modern MSX BASIC Game Development: Build retro games in MSX BASIC using modern tools

Barang #: 138080893

IDR 336881

Price Details

Excluding Shipping & Custom charges ( Shipping and custom charges will be calculated on checkout )

*All items will import from AS

0 ratings Tulis ulasan
Persediaan
AS Diimpor dari toko USA

QTY:

Produk ini tidak Dipenuhi oleh Ubuy dan dapat memerlukan pengiriman minimal 10 hari. Kami mungkin membatalkan produk dari order dan mengembalikan dana Anda jika terjadi masalah dengan pengiriman produk ini.
Our Top Logistics Partners
  • fedex
  • dhl
Menampilkan lebih banyak
Garansi U-Care:
Tidak ada
Pilih rencana
fast shipping

Fast
Shipping

free return

Free
Return*

secure packaging

Secure Packaging

100% original products

100% Original Products

pci-dss

PCI DSS Compliance

iso certified

ISO 27001 Certified


paypal payment
visa payment
mastercard payment
american express payment
docu wallet payment
dana payment
bni va payment
bri va payment
danamon va payment
Note: Step Down Voltage Transformer required for using electronics products of AS store (110-120). Recommended power converters Beli Sekarang.

Rincian Produk

Shop Modern MSX BASIC Game Development: Build retro games in MSX BASIC using modern tools online at a best price in Indonesia. B0996Y5CS2
  • MSX is a 1983’s 8-bit architecture standard for home computers. It includes a Z80 microprocessor and dedicated chips for graphics and sound.MSX BASIC is the default language of MSX computers. It is simple, yet reasonably powerful. You can use sprites, joysticks, and even access to the graphic and sound chips directly. That makes MSX BASIC a great entry point for making games and learning all the important concepts of MSX.Back in the 80s, then there was no Internet. The books available were few and often not very helpful. Most contained simply a list of all the BASIC instructions and some program listings without any explanation. It was unnecessarily hard.Nowadays there are vastly more resources available, but I still missed an all in one solution with all the details on how to write good games using MSX BASIC with the tools we have available today. That is what this book aims to be.Welcome to Modern MSX BASIC Game Development. Book structureThe book is structured following a progressive approach in which we will cover the basics in the first chapters and will be building on top of the knowledge of previous chapters.In the first chapter we talk about the development environment and the different options with their pros and cons.In the second chapter, we cover the particularities of MSX BASIC as well as the different types of variables, some particularities of the language and a few recommendations on how to write programs.In chapter 3 we get further into MSX BASIC structure and flow as well as commands for managing input and output.In chapter 4, we start to build games, we will see how to define and use sprites and how to handle joysticks; and we will build a space shooter along the way.In chapter 5 we explore the different ways to add collision detection to our space shooter, from hardware sprite collision to hitboxes and a combination of both.In chapter 6, we look into the basic drawing commands available and we will build a simple dungeon game to highlight how they can be used.Chapter 7 is when we get deep into the MSX graphics and dive into how to program the VDP to define tiles for more colorful and efficient graphics. This chapter is all about VPOKE and VPEEK.In chapter 8 we explore how we can add sound effects to our games, both using the high level command PLAY and also accessing the PSG directly with SOUND.Finally, in chapter 9 we will see some advanced techniques of MSX BASIC, including making it run blazing fast by compiling it with MSX-BASIC-KUN, splitting the program into many files to make the game more versatile, how to publish it, and we’ll close with a brief glimpse of other more advanced ways to make games for the MSX family.
Publication date July 16, 2021
Language English
File size 10.7 MB
Screen Reader Supported
Enhanced typesetting Enabled
X-Ray Not Enabled
Word Wise Not Enabled
Print length 240 pages
Page Flip Enabled
Item Weight0.5 lbs (230 grams)

DESKRIPSI PRODUK

Modern MSX BASIC Game Development: Build retro games in MSX BASIC using modern tools

Punya Pertanyaan? Berbincanglah dengan kami

Pertanyaan & Jawaban Pelanggan

  • pertanyaan: Bagaimana Cara Berbelanja Modern MSX BASIC Game Development: Build retro games Online Dari Ubuy?

    menjawab: Sangat mudah untuk berbelanja Modern MSX BASIC Game Development: Build retro games online dari Ubuy.. Anda hanya perlu mencari produk, memilih metode pengiriman Anda saat check out dan mengirimkannya ke lokasi Anda.
  • pertanyaan: Apakah Modern MSX BASIC Game Development: Build retro games Tersedia untuk Berbelanja Online di Indonesia?

    menjawab: Ya, di Ubuy Indonesia produk ini tersedia untuk Anda berbelanja dengan harga yang wajar.. Modern MSX BASIC Game Development: Build retro games tidak tersedia secara lokal tetapi Anda dapat mempercayai kami dengan layanan pengiriman ekspres kami.
  • pertanyaan: Berapa Lama Waktu yang Dibutuhkan untuk Mendapatkan Produk Setelah Menempatkan Pesanan?

    menjawab: Waktu pengiriman produk pesanan Anda bervariasi sesuai dengan apa yang Anda pesan dan metode pengiriman yang Anda pilih.. Estimasi waktu pengiriman disebutkan saat proses checkout, jadi berhati-hatilah saat berbelanja.

Games Editorial Review

Ulasan editorial tidak ditemukan

Customer Reviews & Ratings

4.7
40 peringkat pelanggan
  • 5 bintang
    87%
  • 4 bintang
    4%
  • 3 bintang
    6%
  • 2 bintang
    0%
  • 1 bintang
    3%

Ulas produk ini

Bagikan pikiran Anda kepada pelanggan lain

Product Price History

Informasi penting

  • Batasan : Untuk produk yang dikirim secara internasional, harap diperhatikan bahwa garansi pabrik mungkin tidak berlaku; pilihan layanan pabrikan mungkin tidak tersedia; manual produk, instruksi, dan peringatan keselamatan mungkin tidak tersedia dalam bahasa negara tujuan; produk (dan material penyerta) mungkin tidak dirancang sesuai standar, spesifikasi, dan persyaratan pelabelan negara tujuan; dan produk mungkin tidak sesuai dengan voltase negara tujuan dan standar kelistrikan lainnya (memerlukan penggunaan adaptor atau konverter jika tersedia). Penerima bertanggung jawab untuk memastikan bahwa produk tersebut dapat diimpor secara sah ke negara tujuan. Saat memesan dari Ubuy atau afiliasinya, penerima tercatat sebagai importir dan harus mematuhi semua hukum dan peraturan negara tujuan.
  • Tidak semua produk yang terdaftar di Ubuy sedang dijual, karena Ubuy adalah mesin pencari global. Produk tunduk pada peraturan ekspor/perdagangan.