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Scratch 3 Programming Playground: Learn to Program by Making Cool Games
Learn to code by making cool games with Scratch 3 Programming Playground!
Scratch 3 Programming Playground: Learn to Program by Making Cool Games
Item #: 40698980

Scratch 3 Programming Playground: Learn to Program by Making Cool Games

Item #: 40698980

IDR 596087

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Learn to code by making cool games with Scratch 3 Programming Playground!
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What Stands Out

Engaging Content
Interactive and fun activities that captivate young learners, making programming enjoyable and accessible through game development basics.
Step-by-Step Guidance
Clear instructions guide beginners through Scratch programming, ensuring a smooth learning curve while building exciting projects.
Creative Learning
Encourages creativity by allowing users to design their own games, fostering problem-solving skills and imagination in young programmers.

Product Details

Discover the Scratch 3 Programming Playground and master the art of game creation. Explore Ubuy Indonesia for the best deals on programming books.
Publisher No Starch Press
Publication date January 6, 2021
Edition 2nd
Language English
Print length 288 pages
ISBN-10 1718500211
ISBN-13 978-1718500211
Item Weight 1.16 pounds (530 grams)
Reading age 9 - 12 years
Dimensions 7.01 x 0.51 x 9.25 inches (17.8 x 1.3 x 23.5 cm)
Part of series Scratch
Grade level 4 - 7

Who Should Buy?

Suitable For
  • Beginners in Programming

    Ideal for those new to coding, providing a hands-on approach through game creation using Scratch.

  • Young Learners

    Great for children aged 8-12 who are interested in technology and wish to learn programming creatively.

  • Educators and Parents

    Useful for teachers and parents looking for engaging resources to teach coding fundamentals in an interactive way.

Not Suitable For
  • Advanced Programmers

    Experienced coders may find the content too basic and not challenging enough for their skill level.

Product Description

Scratch 3 Programming Playground: Learn to Program by Making Cool Games

About This Item

Introducing the Scratch 3 Programming Playground: Learn to Program by Making Cool Games! This paperback book is perfect for aspiring programmers of all ages who want to dive into the exciting world of game development using Scratch 3. With Scratch 3 Programming Playground, you can unleash your creativity and learn to code by making your own fun and interactive games. Whether you're a beginner or have some programming experience, this book will guide you through the process of creating games step by step. Inside, you'll find clear and easy-to-follow instructions, along with colorful illustrations, that will help you understand key programming concepts and how to apply them in Scratch 3. You'll start by learning the basics of Scratch, such as creating sprites, adding sound effects, and using loops and conditionals.

As you progress, you'll tackle more advanced topics like variables, arrays, and collision detection. What sets Scratch 3 Programming Playground apart is its focus on game development. Each chapter includes projects that allow you to practice the programming concepts you've learned by creating games like maze runners, platformers, and even a multiplayer pong game. You'll be amazed at how quickly you can bring your own ideas to life! This paperback edition is convenient for taking with you wherever you go, whether you're coding at home, in school, or on the go.

It's the perfect companion for those who prefer a tangible book for their programming learning journey. So, what are you waiting for? Join the Scratch 3 Programming Playground and start creating your own cool games today! Whether you're a hobbyist, student, or aspiring game developer, this book will inspire you to unleash your creativity and unlock the world of programming through game development. Don't miss out on this fantastic learning resource. Grab your copy now!.

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Customer Questions & Answers

  • Question: What age group is Scratch 3 Programming Playground suitable for?

    Answer: Scratch 3 Programming Playground is designed for children aged 8 and above. This book introduces programming concepts through engaging game design, making it perfect for young learners. It helps kids explore their creativity while acquiring coding skills in a fun way. The interactive projects cater to various interests and learning styles, empowering parents and educators to use it as a tool for promoting STEM education.
  • Question: What programming concepts can I expect to learn from the book?

    Answer: Readers can expect to learn foundational programming concepts such as loops, variables, and conditional statements. Additionally, the book covers event handling, sprite movement, and game logic. These concepts are introduced gradually through hands-on projects that encourage practice and experimentation. This approach allows learners to gain confidence in their coding abilities while creating their own games, making programming both entertaining and educational.
  • Question: Is scratch programming suitable for complete beginners?

    Answer: Yes, Scratch programming is ideal for complete beginners, especially children. The visual block-based interface eliminates the need for complex syntax, allowing new learners to focus on coding principles. Scratch 3 Programming Playground provides step-by-step guidance that encourages experimentation and creativity. This makes it accessible for those with little to no prior experience in programming.
  • Question: Can Scratch programming be advantageous for problem-solving skills?

    Answer: Absolutely! Learning Scratch programming enhances problem-solving skills by encouraging learners to break down tasks into manageable components. As users create games and troubleshoot issues, they develop critical thinking abilities that are essential for programming and everyday challenges. This skill set is valuable not just in tech-related fields but in various aspects of life and education.
  • Question: What types of games can I create using Scratch 3 Programming Playground?

    Answer: You can create a variety of games, including platformers, animations, and even interactive stories. The book provides a range of project ideas that guide users through the game development process. These diverse projects allow learners to explore different game mechanics, fostering creativity and personalized expression. This enables users to build games that reflect their unique ideas and interests.
  • Question: Do I need any prior programming knowledge to use this book?

    Answer: No prior programming knowledge is required to use Scratch 3 Programming Playground. The book is written in a way that makes it approachable for anyone starting out in coding. Each project starts with an overview and objectives, then guides the reader through the coding process. This structured approach helps demystify programming for beginners, making it a great starting point for their coding journey.
  • Question: What materials or resources do I need to get started?

    Answer: To get started with Scratch 3 Programming Playground, you'll need a computer or tablet with internet access to use the Scratch website, https://scratch.mit.edu. The book itself offers printable resources and references to online materials. Additionally, it's helpful to have some basic art supplies if you want to create custom assets for your games. These resources enhance the gaming experience and encourage hands-on creativity.
  • Question: Is Scratch a widely used platform for programming education?

    Answer: Yes, Scratch is one of the most widely used platforms for teaching programming to children. Its engaging environment and ease-of-use have made it a favorite among educators and parents alike. Schools and afterschool programs globally integrate Scratch into their curricula, allowing students to learn coding while developing vital skills in collaboration and creativity. This widespread use enhances community learning and provides a solid foundation for future programming endeavors.
  • Question: Can Scratch projects be shared or played online?

    Answer: Yes, projects created in Scratch can be easily shared and played online. Users can upload their games to the Scratch community, allowing others to play, remix, and provide feedback. This feature fosters a sense of community and collaboration, encouraging learners to showcase their creations. It also provides an opportunity for aspiring programmers to receive constructive criticism and inspiration from peers.
  • Question: Where can I buy Scratch 3 Programming Playground in Indonesia?

    Answer: You can purchase Scratch 3 Programming Playground: Learn to Program by Making Cool Games from Ubuy. They offer a wide selection of educational books and resources, making it easy for you to find this book and get started on your coding journey.

Programming Editorial Review

**** The "Scratch 3 Programming Playground: Learn to Program by Making Cool Games" has received positive feedback from educators, particularly in a STEM classroom setting. Users appreciate the engaging exercises and interactive games included in the book, which have proven effective in capturing the interest of elementary students. Reviewers express a sense of accomplishment for both themselves and their students, highlighting the book's ability to facilitate learning in a fun and motivating way. However, there are some concerns regarding the accompanying online resources. A notable issue raised by a user was that the provided link in the book leads only to a catalog page, leaving some without access to essential materials needed to complete various projects. This hiccup in accessing supplementary resources could impact the overall learning experience for both teachers and students. Overall, despite the challenge with online resources, the educational value and engaging content of the "Scratch 3 Programming Playground" stand out, making it a commendable choice for teaching coding to younger audiences. **

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Pros

  • Engaging exercises and games that capture students' interest
  • Effective in teaching coding concepts to elementary students
  • Provides a sense of accomplishment for both educators and learners

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