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Computer Graphics: Principles and Practice 2nd Edition
Item #: 32490725

Computer Graphics: Principles and Practice 2nd Edition

Item #: 32490725

IDR 1077914

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What Stands Out

Comprehensive Coverage
This book offers in-depth exploration of computer graphics concepts, making it essential for both beginners and advanced users seeking a thorough understanding of principles and practices.
Expert Insights
Authored by industry veterans, it provides authoritative insights and real-world applications, ensuring readers gain practical knowledge that can be immediately applied in various graphics projects.
Engaging Illustrations
The second edition is enriched with vivid illustrations and examples, enhancing learning by simplifying complex concepts, making it accessible and engaging for visual learners.

Product Details

Discover the best deals on Computer Graphics: Principles and Practice 2nd Edition at Ubuy Indonesia. Shop now for a comprehensive guide on computer graphics.
Publisher Addison-Wesley Professional
Publication date January 1, 1995
Edition 2nd
Language English
Print length 1175 pages
ISBN-10 9780201848403
ISBN-13 978-0201848403
Item Weight 3.7 pounds (1.68 kg)
Dimensions 6.75 x 1.75 x 9.75 inches (17.1 x 4.4 x 24.8 cm)
Country of OriginThis item will be import from US
Date First AvailableJune 17, 2021
What is in the boxComputer Graphics: Principles and... For more details, please check description/product details

Who Should Buy?

Suitable For
  • Students and Learners

    Ideal for computer science or graphic design students seeking a comprehensive introduction to computer graphics.

  • Professionals in Tech

    Great for software engineers and developers looking to deepen their understanding of graphics programming.

  • Researchers in Graphics

    Valuable for researchers wanting foundational knowledge and practical applications in computer graphics.

Not Suitable For
  • Casual Users

    Not suitable for hobbyists looking for simple graphics tools or light reading material.

Product Description

Computer Graphics: Principles and Practice 2nd Edition

Have any Query? Chat with us

Customer Questions & Answers

  • Question: What is the main focus of 'Computer Graphics: Principles and Practice 2nd Edition'?

    Answer: The primary focus of 'Computer Graphics: Principles and Practice 2nd Edition' is to provide a comprehensive introduction to the fundamental principles and techniques of computer graphics. This book covers topics ranging from rendering techniques, 3D modeling, and animation to algorithms used in graphics programming. It's ideal for both students and professionals seeking to deepen their understanding of computer graphics. With detailed illustrations, real-world applications, and updates to technologies, it serves as an essential guide for anyone interested in the field.
  • Question: Who are the authors of this edition?

    Answer: The 2nd Edition of 'Computer Graphics: Principles and Practice' is authored by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, and Kurt Akeley. These renowned authors bring a wealth of experience and expertise to the book, ensuring that it encompasses both fundamental principles and cutting-edge techniques in computer graphics. Their backgrounds in computer science, engineering, and art create a well-rounded perspective, making this book a valuable resource for students and industry practitioners alike.
  • Question: Is this book suitable for beginners in graphics programming?

    Answer: Yes, 'Computer Graphics: Principles and Practice 2nd Edition' is suitable for beginners. It begins with foundational concepts and gradually progresses to more complex topics, making it accessible to those new to the field. The authors explain technical concepts in a manner that is easy to understand, supplemented with illustrations and practical examples. Whether you're learning about 2D graphics, transformations, or shading models, this book serves as a stepping stone into the expansive world of computer graphics.
  • Question: What programming languages are covered in this book?

    Answer: The book primarily emphasizes C++ as a programming language for implementing computer graphics concepts. It also introduces readers to OpenGL, a popular graphics library used for rendering 2D and 3D graphics. By providing examples and code snippets in C++, readers can directly apply the concepts discussed in the book to practical graphics programming. Understanding these languages and libraries is crucial for aspiring graphics developers or artists looking to translate their ideas into visual experiences.
  • Question: How does this edition differ from the first edition?

    Answer: The 2nd Edition of 'Computer Graphics: Principles and Practice' incorporates new developments and technologies that have emerged since the first edition. The content has been updated to reflect advancements in graphics hardware, rendering techniques, and algorithms, ensuring that readers are learning about the most current practices in the industry. Additionally, the illustrations have been enhanced, and more real-world case studies are included, making the learning process more engaging and relevant.
  • Question: Can this book be used for academic courses?

    Answer: Absolutely, 'Computer Graphics: Principles and Practice 2nd Edition' is widely used in academic settings, particularly in computer science and related programs. It serves as an excellent textbook for courses focusing on computer graphics due to its structured approach, comprehensive content, and practical exercises. Professors often recommend it for both undergraduate and graduate courses to help students grasp concepts effectively and prepare them for advanced studies or careers in graphics development.
  • Question: What kind of practical applications does the book discuss?

    Answer: The book discusses a range of practical applications in the field of computer graphics, including video game development, film animation, virtual reality, and scientific visualization. By connecting theoretical concepts to real-world usage, readers understand how graphics techniques are applied within various industries. Through case studies, the book illustrates how different algorithms and methods lead to visually stunning results, providing valuable insights for aspiring developers and artists.
  • Question: Is there supplementary material available for this book?

    Answer: Yes, 'Computer Graphics: Principles and Practice 2nd Edition' often comes with supplementary materials such as code examples, exercises, and additional resources. These materials enhance the learning experience by providing readers with practical tools to apply what they've learned. Additionally, many academic institutions provide access to online resources, enabling students to interact with the content on a deeper level, ensuring a thorough understanding of important graphics concepts.
  • Question: What are the prerequisites for understanding this book?

    Answer: To fully grasp the content of 'Computer Graphics: Principles and Practice 2nd Edition', a basic understanding of computer programming concepts and familiarity with mathematics, particularly geometry and linear algebra, is recommended. These areas are essential as they form the foundation for many graphics algorithms and techniques discussed. A solid grasp of programming, ideally in C++, will enable readers to effectively implement the examples and exercises within the book, enriching their learning experience.
  • Question: Where can I buy Computer Graphics: Principles and Practice 2nd Edition in Indonesia?

    Answer: You can buy 'Computer Graphics: Principles and Practice 2nd Edition' from Ubuy in Indonesia. Ubuy is a reputable online retailer that offers a wide selection of books, ensuring you can find the title you are looking for. Their platform provides a seamless shopping experience and access to various resources related to the product.

Graphics & Multimedia Editorial Review

Computer Graphics: Principles and Practice 2nd Edition is a classic book that was ahead of its time when it was originally written. While some of the hardware information may be outdated, it still offers excellent explanations and examples for learning about line drawing and polygon rasterization algorithms. However, for those looking to learn contemporary graphics methods and pipelines, it is recommended to purchase the newer edition. Overall, this book is a valuable resource for anyone interested in computer graphics.

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Pros

  • Excellent explanations and examples
  • Good book for learning line drawing and polygon rasterization algorithms
  • Provides a solid foundation in computer graphics knowledge

Cons

  • Outdated hardware information

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